Student work
Fruitlands Museum
Inspired by the handcrafted objects at the museum, the logo is a metaphorical representation of the craft on display interconnecting the four museums. Staying with the theme of the objects on display the commercial products are household related, branded with the brush stroke pattern.
Propping Up Fukushima
Two digital pieces explore why the Japanese government distanced themselves from the deterioration Daiichi nuclear plant. The interactive reaches additional audiences and utilizing the advantages of the platform, offering links to
StepAway
A senior degree project helps the busy design professionals to take meaningful breaks. It is an intuitive application that analyzes the user’s working pattern on the computer and sends the user a break notifications on their phone, generated based on their working pattern.
Memories of Mal
Interactive allows the user to explore Cob’s memories of Mal in “Inception”. The user can explore the timeline by filtering the system and navigating vertically up and down the timeline.
Living Under
Presents data of Federal Poverty Level and the average rent in each state. The data aims to show the difference between those living in FPL and their average income affordability of rent.
5 Knows and Dos About Climate Change
The handy booklet aims to inform its readers of the important climate change conditions and gives suggestions on how to improve habits to help make a change.
Contour Magazine
It is a magazine that celebrates both the concept, future car design and the inspirational classics, in the heritage section that till today convey the powerful design.